![]() ![]() Really, this acts just as a lobby to meet other players and compete. One of the coolest features from the original Ultimax returns to the PS4 version in the online arcade. This is a nitpick, and it doesn’t make or break the experience, but either way it took a couple hours of playing before I stopped noticing it. Graphic novels tend to take backdrops out of focus a bit to accentuate the foreground, which makes the background pixelation here look more pronounced. Character models receive polished visuals, but the backdrops appear pixelated as well. The lesser visual discrepancy comes from backdrops. Combine those two elements, and many attacks blend together and can be hard to follow. This on its own wouldn’t be worth mentioning, but many attack animations use blur effects. The aesthetic still looks great, but the age spreads out a bit more liberally on larger screens. The biggest visual reminder that this game released almost ten years ago is just how pixelated the characters look. Most of this presentation ages well enough, but aspects of the game lack the visual refinement that others received. That holds true with Persona 4 Arena, especially since the Persona franchise evokes such a stylized presentation. Nobody releases fighting games at the frequency Arc System Works does, and most of the other developers can’t create fighters with Arc System’s attention to detail. Thankfully, the Persona energy flows through the entire game, keeping the experience intended for Persona fans by design, even if the stakes don’t quite live up to their potential. ![]() And like most spinoffs, they favor catering to fans with light callbacks and short scenarios to keep those interactions coming. Like all Persona spinoffs, Arena plays to the strengths of the franchise, leaning on interactions between the gang members. ![]()
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